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Microsoft Flight Simulator X (abbreviated as FSX) is a 2006 flight simulation originally. On December 18, 2014, the FSX: Steam Edition version of the simulator was. Pack added further aircraft – Agusta Westland AW101, Boeing F/A-18 Hornet. Proprietary SimConnect API allows FSUIPC-like access to Flight Simulator. Directions: Copy the cameras you want from below and paste into the Boeing F/A-18 Hornet aircraft.cfg file, located here: C:Program FilesMicrosoft GamesMicrosoft Flight Simulator XSimObjectsAirplanesFA-18aircraft.cfg. Visit the Installing Addon Cameras Tutorial for a detailed walk through of installing cameras. Aircraft Views Body Center Camera View.
- Size 14.11 MB
- Downloads 30 791
- Created 26-10-2005
- Changed 08-10-2012
- License Freeware
- VC 3D Virtual Cockpit
Tested OK with FS2004 Author : TEAM FS KBT No virus guaranteed
Protected by ImunifyAV Premium
Designed and initially produced by McDonnell Douglas, the Super Hornet first flew in 1995. Full-rate production began in September 1997, after the merger of McDonnell Douglas and Boeing the previous month. The Super Hornet entered service with the United States Navy in 1999, replacing the F-14 Tomcat since 2006, and serves alongside the original Hornet. In 2007, the Royal Australian Air Force ordered Super Hornets to replace its aging F-111 fleet. (source wikipedia)
A freeware add-on which could be better than a paware ! The quality graphics and flight model are amazing ! The effects of G are perfectly reproduced and post combustion as well. The virtual cockpit is also present and fully functional.
Includes more than 60 variants
Author : TEAM FS KBT
- Size 14.11 MB
- Downloads 30 791
- Created 26-10-2005
- Changed 08-10-2012
- License Freeware
- VC 3D Virtual Cockpit
Tested OK with FS2004 Author : TEAM FS KBT No virus guaranteed
Protected by ImunifyAV Premium
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Last Updated
24-12-2019F/A-18 Combat Version. This is the Acceleration F/A-18 Hornet equipped with 20mm M61 cannon and a fully functional air-to-air gun mode found in the real F/A-18. With the two radar modes, the two gun sights and the flying tracers, the virtual dogfight will be very similar to a real one. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a bullet hit the bandit. The flight model is unchanged from the Acceleration F/A-18 except for allowing manually controlled flaps and reducing the arresting wire tension for smoother carrier landings. The HUD is an upgrade of the Realistic F/A-18 HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge. By Jivko Rusev.
You will find a detailed description of the A/A Gun mode in the Air-to-Air Guns Manual that comes with the package.
Description of the additional gauges can be found in the folder.
INSTALLATION
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This package requires Flight Simulator X: Acceleration!
1. Copy the folder 'FA-18_Combat', contained in this package, to .
2. Copy the content of the 'Effects' folder, contained in this package, to .
3. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max).
2. Copy the content of the 'Effects' folder, contained in this package, to .
3. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max).
You can choose the aircraft by selecting 'Neutrino' in the Publisher drop-down menu.
NEW FEATURES
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Head-up Display
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1. Accurate F/A-18 HUD symbology
2. Transparent HUD glass
3. Blue/green color
4. Ground Proximity Warning System
5. Barometric/radar altitude
6. Caged mode
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1. Accurate F/A-18 HUD symbology
2. Transparent HUD glass
3. Blue/green color
4. Ground Proximity Warning System
5. Barometric/radar altitude
6. Caged mode
Carrier ILS/TCN Navigation
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1. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X
2. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X
3. Clemenceau carrier: 113.00 MHz or TACAN channel 77X
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1. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X
2. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X
3. Clemenceau carrier: 113.00 MHz or TACAN channel 77X
HUD Radar modes
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1. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm)
2. Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate)
A/A Master Mode
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1. Air-to-air guns mode enabled with two gunsights:
1.1 Funnel Mode
1.2 Gun Director Mode (Gun Reticule with 'SHOOT' Cue)
2. Realistic Gun:
2.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by M61A1 Vulcan
2.2 HIGH/LOW rate of fire (6,000/4,000 rpm)
2.3 Feedback if target was hit
Additional Gauges
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1. Carrier Landing Gauge (Shift+7)
2. PLAT camera crosshairs (Shift+8)
3. In-Flight Refueling Gauge (Shift+9)
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1. Carrier Landing Gauge (Shift+7)
2. PLAT camera crosshairs (Shift+8)
3. In-Flight Refueling Gauge (Shift+9)
Flight Model
************
The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.
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The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.
What the Combat Hornet doesn't do?
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You will not be able to shoot down people in mulitplayer or AI in free flight. Although this limitation can be overcome, I don't think it is necessary especially for gunnery practice. You will get immediate feedback on your HUD if you made a good shot.
Modifying for personal use
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If you wish to modify the Combat Hornet for your own personal use, you are free to do that. You can add textures, gauges, effects, sounds or change the .air file. Do not replace the aircraft.cfg or panel.cfg, only edit them as necessary!
KNOWN ISSUES
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1. With TrackIR, if you shift your head (left/right, up/down), the target box will not be exactly on top of the bandit. This is because the HUD is not collimated. Without TrackIR you will not experience this problem; there may be slight misalignment as you accelerate or decelerate, but it will still cover the target. Unfortunately HUD collimation can be provided only by the model designer. Even with misalignment, the SHOOT cue will give a correct signal to open fire.
2. To minimize the loss of HUD conformality with TrackIR, you can reduce the y-axis sensitivity and increase the deadzone.
3. You will not be able to fire in 2D cockpit view or external view. The trigger is active only in the virtual cockpit.
4. For some reason sharing the cockpit with another player in MP fails.
![Vrs superbug vs dcs f18 Vrs superbug vs dcs f18](/uploads/1/2/5/7/125734955/138163842.jpg)
BETA TESTERS
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SPECIAL THANKS to the beta testing team: Orion Lyau, Christian 'Sludge' Snow, Benjamin 'Afterburn' Rothstein, Razgriz, Sonofabeech, Capthaltli, Mickey_Techy, IRONDAN, Steven Frost, Peter797, Frankwi, Paul French, Randall Freeman, DButler.
Thanks to Orion Lyau for his help in editing the manual.
ADDITIONAL CREDITS
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In-Flight Refueling Gauge by Andy Niko & Jivko Rusev
PLAT Camera crosshairs by Jivko Rusev
Carrier Landing Gauge by Jivko Rusev
Sound Gauge (dsd_xml_sound3) by Doug Dawson
Transparent HUD glass by Enrico B.
F/A-18 Combat Version in flight refueling.